February 6, 2012

Surplus Spells & Slings

And now, for another exciting installment of Surplus Spells & Slings!

    Ricocheting Orb of Distraction
Looking as if a large ball of glass filled with metallic flecks of multicolour, though pliable as rolled sap. When thrown, the ball bounces off all solid surfaces emanating a bright flashing light of colours all across the spectrum. When the blink seemingly is off, it is in fact displaying colours in spectrums invisible to the human eye. Beings exposed to this light are blinded for 1-2 rounds at start, and subsequently take -2 to hit so long as the ball continues to bounce around until resting to a halt or caught in hand.
    -rumors speak of the original being a full set of 2d8 balls, though most were lost by the original owner, a gnome from Derkschlund


    Fabricator's Pen
A bizarre fountain pen with a handle carved from a single piece of carnelian. The ink cartridge is thin glass with golden butt. When drawn upon paper, the pen will physically manifest any being drawn within with up to 5 HD. If the drawn thing does not physically exist, the DM must quickly design the creature based on his player's drawing, rolling 1d6-1, where a modified result of 0 means a less than 1 HD monster. Each cartridge may draw up to 2d4 images. The manifested images act as their monster, but is friendly toward the creator, and the creator alone, appearing as an inky mockery of the original creature. Each image lasts the inverse of its HD, with 1 HD creatures lasting 5 minutes, and 5 HD lasting 1 minute.

    Stones of Promotion
All products of a long-forgotten culture buried with time. Stones of Promotion are palm stones which each grant different and unique properties to the possessor, and are activated by the sweat of a clasped hand. These stones should be regarded as very rare and special by the DM, and not to be easily found, nor in any volume.

 Stones of Promotion Table (d12)
    #  Stone                  Benefit
    01 Blue Calcite        Restores 1 INT/turn, +1 HP for ALL healing
    02 Pink Calcite        Calms the mind, brings happiness.
    03 Gold Calcite        +1 AC, +1d4 temp HP, brings joy.
    04 Green Calcite       Brings acceptance of the new.
    05 Clear Calcite        2x caster level for purpose of spell power, 1 in 6 chance of detecting magic
    06 Carnelian             Protection from ESP, +1 Against disease & poison protects against fear,
                                     increases libido.
    07 Cat's Eye             Preserves youthfulness, promotes luck.
    08 Cat Iron              50% spell really won't fizzle, 1 in 6 chance of finding the path.
    09 Celestite              Clears speech, makes true, heightens awareness.
    10 Cerussite             Read Languages 1/day, protection against bugs.
    11 Chalcedony         Dissolves illusions & fantasies, banishes fear.
    12 Coral                  +4 to saves against rays, +1 HP to ALL healing*
*+1 HP to ALL healing only benefits females.

    Stones of Promotion II
All products of a long-forgotten culture buried with time. Stones of Promotion are palm stones which each grant different and unique properties to the possessor, and are activated by the sweat of a clasped hand. Like the first set of stones, these should be regarded as very rare and special by the DM, and not to be easily found, nor in any volume.

 Stones of Promotion Table (d12)
    #   Stone              Benefit
    01 Charoite          True Seeing 1/day, +1 HP for ALL healing, releases and sobers from alcohol                                 consumption.
    02 Chrysoprase        Lifts emotions, banishes greed, envy, selfishness, tensions, stress.
    03 Cuprite               Access a past life, heals relationship with father.
    04 Diamond            +1 temporary STR, Protection From Evil.
    05 Dioptase            Cleanses ulcers, +5% to experience points.
    06 Dolomite            Soothes pain, reduces the effects of PMS.
    07 Eilat                   A feeling as if floating in tropical waters.
    08 Fluorite              Helps concentration & grasping abstract ideas.
    09 Fossil                 Improves business, doubles abilities of ESP.
    10 Golden Beryl        Scrying 1/day, protection from telepathy.
    11 Kyanite              Facilitates better travel between the planes.
    12 Malachite           Shatters if within 60 ft of threat of 8 HD or greater than possessor's HD                                   (whichever is more).

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